One thing that I run into is after doing a zsphere model and importing it into wings is that the resulting meshes from each zsphere are seperate pieces (and thus can’t be smoothed). Can you make suggestions about using it with zb 2? Try not to make this mistake if you’re just starting to look at wings.įrenchy, you had a tech tip back there about using wings and zb 1.5. Silo is a bit lean in this area.įunny thing was I found wings about a year ago and dismissed it because I didn’t take the time to see past some of the roughness of the UI, and also because I didn’t take the time to really understand what it can do. Wings has enough documenation and tutorials out there at the low levels to get you started. I am just starting to understand wings 3d and sub-d modelling.Īs a real noob I would suggest to other beginners to start with wings 3d rather than silo. Good timing on the thread necromancy there pix0l_d00d. Just tell yourself you spent the money on the rendering and animation tools, and you’ll be alright or, at the very least, hesitant of paying for another program besides ZBrush. On the downside, this program actually seems to make Zbrush even more addictive, as now we can put in detail, cleanly, without worrying about high poly counts or degraded fidelity with methods like dividing and smoothing or unified skinning.Īlso, if you’ve paid for one of the big packages, like Cinema4D, or Lightwave, you may feel a little ripped off, as their modeling workflow may seem a little unfriendly compared to Z and Wings (at least for organic objects). The venerable Ken Brilliant seems to be way ahead of the curve, once again. When in Wings, be sure you’re in Face selection mode (the red pyramid) before importing.Īlso, while downloading, check out the Wings3D gallery. Hopefully other ZBrush users, who, like me, want more precise mesh tools in ZBrush, will take solace with Wings3D.Īfter you’ve made a low poly adaptive skin (level 1 or 2) your Zsphere, just be sure to press the ‘Flp’ button in the ZBrush Export menu, and export as an. Combined with Zbrush 1.5, an absolutely kick-ass combination is in our graphic building arsenal, makeing a more than adequate team until Pixologic unleashes “painted edge loops” as suggested in a previous thread in the ZBrush Forum. Just read the easy-to-follow tutorials availbe on the website and your on your way. I had been exporting into Lightwave 7.5 Modeler, but that doesn’t have great support for edges, so, it’s a little trickier modifying existing meshes.įor me, Wings3D is nearly as user friendly as ZBrush. Combined with the unsurpassed speed of ZSpheres, and low poly adaptive skinning, making a basic head template with proper edge flow (including the very tricky nose), is now as easy as selcting loops and extruding, beveling, insetting, mirroring, and my favorite, “dissolving.” I downloaded the freeware Wings3d Program yesterday (from ) and am very impressed.
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